I initially started as a 2k contractor on this project and worked with John Enricco, Jeanne Anderson, and Alan Lee to light all of the maps in Evolve.  We all tuned time of day settings, post processing, and had various weather states for each level.  I later started working full time at Turtle Rock Studios on Evolve Stage 2, where we optimized and tuned map lighting even further.  Also in this role, I helped render menu videos and screenshots for characters.