I lit various stadiums and created dynamic time of day and GI setup. As we moved into a fully deferred pipeline for PS4 and Xbox One, I helped my lead, Joe Warren, by documenting and helping train other artists on the team.
For our GI, we used a spherical harmonic probe setup. Tech artists helped generate a Houdini Tool that allowed us to quickly place probes to get proper coverage for GI. I assisted lighting director, Chen-Yu Hsieh, in developing a tool to streamline light placement for stadiums. Our tool allowed artists to generate and manipulate lights along curves based on user input to quickly populate stadiums with lights.