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I lit various stadiums and created dynamic time of day and GI setup.  As we moved into a fully deferred pipeline for PS4 and Xbox One, I helped my lead, Joe Warren, by documenting and helping train other artists on the team.

 
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For our GI, we used a spherical harmonic probe setup.  Tech artists helped generate a Houdini Tool that allowed us to quickly place probes to get proper coverage for GI.  I assisted lighting director, Chen-Yu Hsieh, in developing a tool to streamline light placement for stadiums.  Our tool allowed artists to generate and manipulate lights along curves based on user input to quickly populate stadiums with lights.